Can't Blend a Previously Translated Patch
Posted: Wed Aug 15, 2012 7:48
The included example mod adds an item called "MegaRed". It's just a red Megasphere colored via TEXTURES.
First I desaturate the MegaSphere sprites completely to get a clean color blend. Then I use the resulting graphics as patches in another set of sprites, which uses a Blend. (I did not try to translate and blend on the same patch, I'm aware that doesn't work.)
However, it only works in ZDoom. GZDoom displays the result as merely desaturated. (If I remove the desaturation step I get red sprites, but that blends into non-grayscale sprites, which is ugly and not what I want.)
First I desaturate the MegaSphere sprites completely to get a clean color blend. Then I use the resulting graphics as patches in another set of sprites, which uses a Blend. (I did not try to translate and blend on the same patch, I'm aware that doesn't work.)
However, it only works in ZDoom. GZDoom displays the result as merely desaturated. (If I remove the desaturation step I get red sprites, but that blends into non-grayscale sprites, which is ugly and not what I want.)