Page 1 of 1

[UDMF] Linedef scaley inconsistency

Posted: Mon Sep 24, 2012 11:19
by MaxED
This issue affects upper and middle sidedefs. Even if you have "dontpegbottom" setting enabled, vertical scale is still applied from the top of the texture in GZDoom.

Hilighted surface has "dontpegbottom" flag set and "scaley_top" set to 1.6:
Image

ZDoom r3875:
Image

GZDoom r1455:
Image