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GZDoom compile error

Posted: Thu Dec 27, 2012 10:59
by Aeyesx
Hi, i trying to compile gzdoom on linux (lubuntu 32bit) but i everytime get stuck at this:
http://pastebin.com/2zLCmxEb
I get tip that i have missing SDL libraries or outdated, so i tried install dev. or simply 1.2.15 lasted versions and tried to test them and it worked fine (in SDL version of glgears). But still cannot continune :/

Re: GZDoom compile error

Posted: Thu Dec 27, 2012 16:44
by Gez
I get "unknown paste id" on Pastebin...

Are you attempting to compile the trunk or the 1.7.0 tag? It was discovered after release that 1.7.0 doesn't compile on Linux. The SVN trunk (r1495 and later) should compile, though.

Re: GZDoom compile error

Posted: Thu Dec 27, 2012 16:51
by Aeyesx
Always last trunk... :/ I paste it here for sure,

Code: Select all

aeyesx@AOD257:~/gzdoom/release$ make
[  1%] Built target bz2
[  4%] Built target lzma
[  4%] Built target lemon
[  5%] Built target re2c
[  6%] Built target updaterevision
[  7%] Built target zipdir
[ 15%] Built target gme
[ 28%] Built target dumb
[ 28%] Built target arithchk
[ 29%] Built target qnan
[ 36%] Built target gdtoa
[ 36%] Built target pk3
[ 36%] Built target brightmaps_pk3
[ 36%] Built target lights_pk3
src/svnrevision_gz.h is up to date at revision 1498.
[ 36%] Built target revision_check
[ 36%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/hardware.o
In file included from /home/aeyesx/gzdoom/src/./gl/system/gl_system.h:94:0,
                 from /home/aeyesx/gzdoom/src/sdl/sdlglvideo.h:7,
                 from /home/aeyesx/gzdoom/src/sdl/hardware.cpp:50:
/home/aeyesx/gzdoom/src/./gl/system/gl_interface.h:206:2: error: ‘PFNGLMULTITEXCOORD2FPROC’ does not name a type
/home/aeyesx/gzdoom/src/./gl/system/gl_interface.h:207:2: error: ‘PFNGLMULTITEXCOORD2FVPROC’ does not name a type
make[2]: *** [src/CMakeFiles/zdoom.dir/sdl/hardware.o] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2

Re: GZDoom compile error

Posted: Thu Dec 27, 2012 18:14
by Gez
Odd. Something must be wrong in the build files.

If you look here, there was the same problem but grubber fixed it somehow.

Re: GZDoom compile error

Posted: Thu Dec 27, 2012 23:26
by Graf Zahl
This looks to be a problem with the OpenGL headers which seem to miss some typedefs.

Re: GZDoom compile error

Posted: Fri Dec 28, 2012 16:23
by Gez
Please try again with r1499 or later.