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[1.7.0 r1498]Bug: decals not displaying

Posted: Wed Jan 02, 2013 2:47
by TaBaR
Looking at the AnimatedUACLogo on realm667 sfx repository and it didn't show anything. Loaded a personal wad with decals and they showed up as black. Also ran Legacy of Suffering and all of the decals are black. Used version 1.6.0 r1485 and they all work.

Re: [1.7.0 r1498]Bug: decals not displaying

Posted: Wed Jan 02, 2013 6:53
by Blue Shadow
Interestingly, the decal never shows up if it has additive translucency. On the other hand, with other rendering styles (solid, translucent, or fuzzy), it shows merely as a black graphic as seen in the screenshots above.


@developers: This is kinda off-topic, but is it an expected behavior that a decal with a solid or fuzzy styles doesn't fade out by fader animators; in my test, it stayed for the "decay" interval, and then disappeared instantly. It didn't go through the process of fading out.

Re: [1.7.0 r1498]Bug: decals not displaying

Posted: Wed Jan 02, 2013 23:51
by Gez
Decals work in shader-based "software", but are broken in all other lighting modes. It might have been broken by r1491.

Edit: Nope, already broken in r1490.

Edit: Fixed.
Blue Shadow wrote:@developers: This is kinda off-topic, but is it an expected behavior that a decal with a solid or fuzzy styles doesn't fade out by fader animators; in my test, it stayed for the "decay" interval, and then disappeared instantly. It didn't go through the process of fading out.
I'd suppose it's because these renderstyles ignore alpha, and I suppose fading works by altering alpha. (I say that without bothering to look at the code to check, though. Maybe I'm wrong!)

Re: [1.7.0 r1498]Bug: decals not displaying

Posted: Thu Jan 03, 2013 3:58
by TaBaR
Gez wrote:Decals work in shader-based "software", but are broken in all other lighting modes. It might have been broken by r1491.

Edit: Nope, already broken in r1490.

Edit: Fixed.
Blue Shadow wrote:@developers: This is kinda off-topic, but is it an expected behavior that a decal with a solid or fuzzy styles doesn't fade out by fader animators; in my test, it stayed for the "decay" interval, and then disappeared instantly. It didn't go through the process of fading out.
I'd suppose it's because these renderstyles ignore alpha, and I suppose fading works by altering alpha. (I say that without bothering to look at the code to check, though. Maybe I'm wrong!)

Fixed ? does that mean that it should work running gzdoom normally?

Re: [1.7.0 r1498]Bug: decals not displaying

Posted: Thu Jan 03, 2013 7:58
by TaBaR
got the update. thanks. works!