r1532 and older - invisible polyobjects
Posted: Mon Feb 25, 2013 4:29
I don't know if this is a mapping problem or what but I suppose it's better to report something and find it isn't an engine bug than not report it when it is.
In the map from this thread:
http://forum.zdoom.org/viewtopic.php?f=19&t=35530
Link to wad
http://dl.dropbox.com/u/30737344/POSSESTolder.wad (sorry, it's a big file)
The author states "yes many people have had that same problem" when I asked about the polyobjects being invisible in GZDoom. Lots of poly objects are used throughout the maps but in GZDoom they are invisible. You can see straight through them as if they weren't there but they are there because they block movement and attacks, or push the player around when they move etc. In ZDoom the polys appear as they are supposed to.
In the map from this thread:
http://forum.zdoom.org/viewtopic.php?f=19&t=35530
Link to wad
http://dl.dropbox.com/u/30737344/POSSESTolder.wad (sorry, it's a big file)
The author states "yes many people have had that same problem" when I asked about the polyobjects being invisible in GZDoom. Lots of poly objects are used throughout the maps but in GZDoom they are invisible. You can see straight through them as if they weren't there but they are there because they block movement and attacks, or push the player around when they move etc. In ZDoom the polys appear as they are supposed to.