[r1565; UDMF] - Polyobjects can't move long distances
Posted: Tue May 21, 2013 13:56
Hi,
I'm using latest SVN builds of GZDoom and GZDoom Builder. I want to make a map with rotating gate using polyobjects, but I want to see through it above it - so I want to instantly move it far enough that players couldn't see it. So I wanted to use PolyObj_MoveToSpot (or with _OR_), but GZDoom Builder doesn't recognize it as a syntax. It doesn't recognize PolyObj_MoveTo. But it recognizes PolyObj_Move, so I filled the arguments and ran the map.
Polyobject dissappears, but it doesn't move far away, only about 5 meters. So I tried to use MoveTimes8, but it doesn't help much. It seems that there's some kind of a limit of polyobject movement distance.
Here's the map, you can try it for yourself. There may be some missing textures, because I just removed some parts of the map (like 3D Skybox), but I kept the other things.
http://bit.ly/1a0lNtC
[EDIT1] And yeah, it's on Map02[/EDIT1]
Anyway, I've found out how to handle this - I copied the script multiple times, and for sure I added some 1 tick Delays.
Thanks
I'm using latest SVN builds of GZDoom and GZDoom Builder. I want to make a map with rotating gate using polyobjects, but I want to see through it above it - so I want to instantly move it far enough that players couldn't see it. So I wanted to use PolyObj_MoveToSpot (or with _OR_), but GZDoom Builder doesn't recognize it as a syntax. It doesn't recognize PolyObj_MoveTo. But it recognizes PolyObj_Move, so I filled the arguments and ran the map.
Polyobject dissappears, but it doesn't move far away, only about 5 meters. So I tried to use MoveTimes8, but it doesn't help much. It seems that there's some kind of a limit of polyobject movement distance.
Here's the map, you can try it for yourself. There may be some missing textures, because I just removed some parts of the map (like 3D Skybox), but I kept the other things.
http://bit.ly/1a0lNtC
[EDIT1] And yeah, it's on Map02[/EDIT1]
Anyway, I've found out how to handle this - I copied the script multiple times, and for sure I added some 1 tick Delays.

Thanks