A new version has just been released.
The most notable change is the ability to display sprites on the cheat (IDDT)- automap.
Other changes include:
- A_BFGSpray now can use the FOILINVUL flag on the BFGExtra actor.
- Player.UseRange property
- string table access for A_Print family.
- damage type specific extreme death and crash states.
- A_Light can now use negative light offsets in GL.
Fixes include
- new compatibility settings for some maps
- fixed some damage type checks for type specific death states
Due to some ISP related problems I cannot upload the new version to my server so please download it from the attachment to this post until the problem gets fixed.
GZDoom 1.8.3 released
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GZDoom 1.8.3 released
Last edited by Graf Zahl on Fri Dec 04, 2015 22:20, edited 1 time in total.
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Re: GZDoom 1.8.3 released
Indeed. Thanks very much for keeping official releases as up to date as possible with the new features.