[Bug] All sectors bright level set to 255
Posted: Wed Aug 28, 2013 18:40
Unfortunally no demo can be demostrated because this is a special case that doesn't present the bug. (so say ANY wad or Iwad can be used)
I tested playing GZdoom on another random computer.
Issue:
Starting up any level like (entering, loading saved game or restarting after dying) sets all sectors brightness level 255 despite of their own sector properties.
This means even a sector with light 0 is all the same as light 255. It appears on any gl_lightmode option. Anyhow changing gl_lightmode in game once resets everything to normal again.
Even to the previous mode. Whenever level is restarted or reloaded all sectors are set to 255 again as result. I hope the target computer specifications are enought with info for analyze this issue.
Computer specifications:
Windows 7 Proffesional
NVIDIA GeForce 7025 / NVIDIA nForce 630a
4GB RAM
OpenGLVersion 2.1.2
Resolution 1440 X 900 X 32 bpp
I tested playing GZdoom on another random computer.
Issue:
Starting up any level like (entering, loading saved game or restarting after dying) sets all sectors brightness level 255 despite of their own sector properties.
This means even a sector with light 0 is all the same as light 255. It appears on any gl_lightmode option. Anyhow changing gl_lightmode in game once resets everything to normal again.
Even to the previous mode. Whenever level is restarted or reloaded all sectors are set to 255 again as result. I hope the target computer specifications are enought with info for analyze this issue.
Computer specifications:
Windows 7 Proffesional
NVIDIA GeForce 7025 / NVIDIA nForce 630a
4GB RAM
OpenGLVersion 2.1.2
Resolution 1440 X 900 X 32 bpp