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[lights.pk3] Minor error in hexndefs.txt

Posted: Mon Sep 09, 2013 19:23
by Player701
GL light definitions for ZFireBull and ZFireBullUnlit actors add light to FBULH sprite which doesn't have fire on it - it is shown in deactivated (unlit) state. This makes the object look like this:

[spoiler]Image[/spoiler]
Also, sprites FBULI and FBULJ are not lit up, although there's fire on them - they display in Active state.

So, this piece of code in hexndefs.txt

Code: Select all

object ZFireBull
{
    frame FBULA { light FIREBULL }
    frame FBULB { light FIREBULL }
    frame FBULC { light FIREBULL }
    frame FBULD { light FIREBULL }
    frame FBULE { light FIREBULL }
    frame FBULF { light FIREBULL }
    frame FBULG { light FIREBULL }
    frame FBULH { light FIREBULL }
}

object ZFireBullUnlit
{
    frame FBULA { light FIREBULL }
    frame FBULB { light FIREBULL }
    frame FBULC { light FIREBULL }
    frame FBULD { light FIREBULL }
    frame FBULE { light FIREBULL }
    frame FBULF { light FIREBULL }
    frame FBULG { light FIREBULL }
    frame FBULH { light FIREBULL }
}
needs to be:

Code: Select all

object ZFireBull
{
    frame FBULA { light FIREBULL }
    frame FBULB { light FIREBULL }
    frame FBULC { light FIREBULL }
    frame FBULD { light FIREBULL }
    frame FBULE { light FIREBULL }
    frame FBULF { light FIREBULL }
    frame FBULG { light FIREBULL }
    frame FBULI { light FIREBULL }
    frame FBULJ { light FIREBULL }
}

object ZFireBullUnlit
{
    frame FBULA { light FIREBULL }
    frame FBULB { light FIREBULL }
    frame FBULC { light FIREBULL }
    frame FBULD { light FIREBULL }
    frame FBULE { light FIREBULL }
    frame FBULF { light FIREBULL }
    frame FBULG { light FIREBULL }
    frame FBULI { light FIREBULL }
    frame FBULJ { light FIREBULL }
}

Re: [lights.pk3] Minor error in hexndefs.txt

Posted: Sat Sep 14, 2013 10:48
by Edward-san
Attached patch.
hexndef.txt
(743 Bytes) Downloaded 50 times

Re: [lights.pk3] Minor error in hexndefs.txt

Posted: Fri Sep 20, 2013 9:33
by Graf Zahl
fixed