[lights.pk3] Minor error in hexndefs.txt
Posted: Mon Sep 09, 2013 19:23
GL light definitions for ZFireBull and ZFireBullUnlit actors add light to FBULH sprite which doesn't have fire on it - it is shown in deactivated (unlit) state. This makes the object look like this:
[spoiler]
[/spoiler]
Also, sprites FBULI and FBULJ are not lit up, although there's fire on them - they display in Active state.
So, this piece of code in hexndefs.txt
needs to be:
[spoiler]

Also, sprites FBULI and FBULJ are not lit up, although there's fire on them - they display in Active state.
So, this piece of code in hexndefs.txt
Code: Select all
object ZFireBull
{
frame FBULA { light FIREBULL }
frame FBULB { light FIREBULL }
frame FBULC { light FIREBULL }
frame FBULD { light FIREBULL }
frame FBULE { light FIREBULL }
frame FBULF { light FIREBULL }
frame FBULG { light FIREBULL }
frame FBULH { light FIREBULL }
}
object ZFireBullUnlit
{
frame FBULA { light FIREBULL }
frame FBULB { light FIREBULL }
frame FBULC { light FIREBULL }
frame FBULD { light FIREBULL }
frame FBULE { light FIREBULL }
frame FBULF { light FIREBULL }
frame FBULG { light FIREBULL }
frame FBULH { light FIREBULL }
}
Code: Select all
object ZFireBull
{
frame FBULA { light FIREBULL }
frame FBULB { light FIREBULL }
frame FBULC { light FIREBULL }
frame FBULD { light FIREBULL }
frame FBULE { light FIREBULL }
frame FBULF { light FIREBULL }
frame FBULG { light FIREBULL }
frame FBULI { light FIREBULL }
frame FBULJ { light FIREBULL }
}
object ZFireBullUnlit
{
frame FBULA { light FIREBULL }
frame FBULB { light FIREBULL }
frame FBULC { light FIREBULL }
frame FBULD { light FIREBULL }
frame FBULE { light FIREBULL }
frame FBULF { light FIREBULL }
frame FBULG { light FIREBULL }
frame FBULI { light FIREBULL }
frame FBULJ { light FIREBULL }
}