g1.8.1-284-gdaf5b97 "Unresolved Externals"
Posted: Sun Sep 29, 2013 8:47
I get the following when compiling the above commit:
Code: Select all
5>Linking...
5>b_game.obj : error LNK2019: unresolved external symbol "class FString __fastcall M_GetCajunPath(char const *)" (?M_GetCajunPath@@YI?AVFString@@PBD@Z) referenced in function "public: bool __thiscall FCajunMaster::LoadBots(void)" (?LoadBots@FCajunMaster@@QAE_NXZ)
5>g_game.obj : error LNK2019: unresolved external symbol "class FString __fastcall M_GetSavegamesPath(void)" (?M_GetSavegamesPath@@YI?AVFString@@XZ) referenced in function "class FString __fastcall G_BuildSaveName(char const *,int)" (?G_BuildSaveName@@YI?AVFString@@PBDH@Z)
5>gameconfigfile.obj : error LNK2019: unresolved external symbol "class FString __fastcall M_GetConfigPath(bool)" (?M_GetConfigPath@@YI?AVFString@@_N@Z) referenced in function "public: class FString __thiscall FGameConfigFile::GetConfigPath(bool)" (?GetConfigPath@FGameConfigFile@@QAE?AVFString@@_N@Z)
5>gameconfigfile.obj : error LNK2019: unresolved external symbol "class FString __fastcall M_GetAutoexecPath(void)" (?M_GetAutoexecPath@@YI?AVFString@@XZ) referenced in function "protected: void __thiscall FGameConfigFile::CreateStandardAutoExec(char const *,bool)" (?CreateStandardAutoExec@FGameConfigFile@@IAEXPBD_N@Z)
5>m_misc.obj : error LNK2019: unresolved external symbol "class FString __fastcall M_GetScreenshotsPath(void)" (?M_GetScreenshotsPath@@YI?AVFString@@XZ) referenced in function "void __fastcall M_ScreenShot(char const *)" (?M_ScreenShot@@YIXPBD@Z)
5>p_glnodes.obj : error LNK2019: unresolved external symbol "class FString __fastcall M_GetCachePath(bool)" (?M_GetCachePath@@YI?AVFString@@_N@Z) referenced in function "class FString __fastcall CreateCacheName(struct MapData *,bool)" (?CreateCacheName@@YI?AVFString@@PAUMapData@@_N@Z)
5>../gzdoom.exe : fatal error LNK1120: 6 unresolved externals