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[1.8.2] Crash
Posted: Tue Oct 29, 2013 6:10
by Garrato
Push the lever and take few steps forward, after that game will die)
Re: [1.8.2] Crash
Posted: Tue Oct 29, 2013 15:48
by Blue Shadow
Does the crash happen with the
latest official release? Also, try it with the
latest development build.
Re: [1.8.2] Crash
Posted: Wed Oct 30, 2013 4:32
by Garrato
Same with 1.8.4 and 1.9
Re: [1.8.2] Crash
Posted: Sat Nov 30, 2013 13:20
by Graf Zahl
Please post something that actually works. You are loading lots of added stuff but with this much add-ons loaded it's hard to find out what causes it. Please strip it down to fewer files.
For those interested:
Code: Select all
Wad 2: brutalv19testfinal.pk3
Wad 3: brutalv19testfinal.pk3:terrain.wad
Wad 4: RealGoreForBrutalDoomV1.pk3
Wad 5: DoomMetalVol3.wad
Wad 6: BDMutator_v16zombiesounds.pk3
Wad 7: NewschoolClassicHUD.wad
Wad 8: pk_doom_sfx_20120224.wad
Wad 9: zdoom-dhtp-20130802.pk3
Wad 10: iconboss.wad
Re: [1.8.2] Crash
Posted: Wed Dec 18, 2013 12:20
by Arch
I posted about a GZDoom fatal crash (
http://forum.drdteam.org/viewtopic.php?f=25&t=6213) and have been redirected here. The weird thing is, it worked fine for the last 3 weeks or so. Suddenly it's crashing again and I have no idea what I have changed, tried different video configurations, running without full screen, but it keeps crashing. It happens with maps that use fog density on MAPINFO.
I'm using GZDoom 1.9. GZDoom 1.6 or less don't crash.
Crash report attached. Thanks in advance.
Re: [1.8.2] Crash
Posted: Wed Dec 18, 2013 15:21
by Graf Zahl
Please post a link to the mod and a savegame that allows me to get to the problem spot quickly.
Re: [1.8.2] Crash
Posted: Wed Dec 18, 2013 17:19
by Blue Shadow
I tried the
wad (v1.5) with GZDoom build 393-gfd76723 on the map where it crashes for you, but didn't get any myself.
Re: [1.8.2] Crash
Posted: Wed Dec 18, 2013 20:11
by Arch
here's a direct link:
http://confrariadacosta.com.br/piratedo ... teDoom.zip
Maps 09, 10 and 13 instant crash as they use fog density. Same happens with Winter's Fury map01, for example.
As Blue Shadow attested, it doesn't crash in most machines. It's probably my PC, but since I could run this some time ago I was thinking someone could find what is causing it, so I could change the configuration.
Re: [1.8.2] Crash
Posted: Thu Dec 19, 2013 10:13
by Graf Zahl
I just looked at the dev build page. The one you are using is two months old. PLease get the latest one and retry. I recently added some diagnostic output if OpenGL fails to retrieve a required extension function.
What I can see is that your code crashes when it tries to call a NULL pointer, i.e. a function it expects to be present but that does not exist.
Re: [1.8.2] Crash
Posted: Thu Dec 19, 2013 15:15
by Arch
I tested with the latest build, it crashed too : (
What intrigues me most is that it worked fine recently, and before that I had to use GZDoom 1.6 for this kind of map.
Crash report attached.
Re: [1.8.2] Crash
Posted: Mon Dec 23, 2013 10:01
by Graf Zahl