Questions about ECWolf.
Posted: Thu Feb 13, 2014 1:03
Hello, first and foremost, thanks for this great source port, I've tested a number over the years and this is the only one I really like and am using.
I have two questions about it, though. (I'm using 1.2.3 with the Steam version of Wolf 3D and Spear)
Is DeathCam disabled? I finished episode 5 and killed Gretel...and no DeathCam, thinking I somehow skipped it, I cheated my way to Hans, killed him...and no DeathCam either.
Regarding the Steam version autodetection...the game originally refused to start because it was missing maphead.sd4...now, my steam version has (for whatever reason I'm unaware of) gamemaps.sd4 and vswap.sd4 (that are duplicates of the .sd3 files, according to their hashes), it was easily solved by copying maphead.sd3 to maphead.sd4, but...why refuse to even let me play the original Wolf3D if some (apparently unneeded) Spear files are missing, wouldn't it be better to just present the available games and ignore or notify (without preventing entry) about sets of incomplete data?
Thanks.
Bloodbat
I have two questions about it, though. (I'm using 1.2.3 with the Steam version of Wolf 3D and Spear)
Is DeathCam disabled? I finished episode 5 and killed Gretel...and no DeathCam, thinking I somehow skipped it, I cheated my way to Hans, killed him...and no DeathCam either.
Regarding the Steam version autodetection...the game originally refused to start because it was missing maphead.sd4...now, my steam version has (for whatever reason I'm unaware of) gamemaps.sd4 and vswap.sd4 (that are duplicates of the .sd3 files, according to their hashes), it was easily solved by copying maphead.sd3 to maphead.sd4, but...why refuse to even let me play the original Wolf3D if some (apparently unneeded) Spear files are missing, wouldn't it be better to just present the available games and ignore or notify (without preventing entry) about sets of incomplete data?
Thanks.
Bloodbat