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[G1.9pre-546] Walls and sprites aren't being rendered

Posted: Tue Apr 15, 2014 16:07
by Doom_user
There appears to be a problem with gzdoom-G1.9pre-546-gdbefac8.7z. Some walls and sprites aren't being rendered. gzdoom-G1.9pre-536-gd74f045.7z works perfectly.

gzdoom-G1.9pre-546-gdbefac8.7z
Image

gzdoom-G1.9pre-536-gd74f045.7z
Image

This issue only affects the GL renderer. The software renderer works correctly.

I'm using a computer with
AMD Turion 64x2 TL-50 processor
ATI Radeon Xpress 200m series integrated graphics
2 GB RAM
Windows Vista Ultimate 64-bit

Re: [G1.9pre-546] Walls and sprites aren't being rendered

Posted: Tue Apr 15, 2014 17:23
by Enjay
[edit]

Aside from the map geometry rendering issues, the following problems are repeatable in ZDoom. So I have reported it over there:

http://forum.zdoom.org/viewtopic.php?f=2&t=45657

[/edit]


Yes, I too get this with quite different specs (most critically my nvidia gtx285).

For those that don't recognise the map, its the very start of MAP01 of FreeDoom.

However, I get similar on MAP01 of Doom2.

Also, when I start a map with this build, all the enemies insta-die! (You can see the zombiemen clips on the steps in the following screenshot even though the zombiemen themselves are not visible.)

Image

Heretic is similar.

Image

Hexen, however, seems a little better in as much as there are no obvious missing textures (at least none are instantly obvious) and the enemies don't insta-die, but no sprites are being rendered and I do hear a destructible tree dying when the game starts.

Image

Strife is different again. I don't see any sprites initially and I don't seem to be missing any textures. However, the enemies do insta-die and then the first acolyte appears (as a corpse).

Image

In short, it's pretty broken.

Re: [G1.9pre-546] Walls and sprites aren't being rendered

Posted: Tue Apr 15, 2014 23:23
by Enjay
Just for the sake of completeness, as I reported over at ZDoom...

OK, I just built:
ZDoom 2.8pre-408-G361341E
GZDoom G1.8.1-545-G017C919

Both seem fine. I'll take down those very broken builds to stop them causing confusion (but leave the map files in place). The autobuild system should place new builds on line soon.