Wad In Progress/Limbo
Moderator: wildweasel
- Zeg-Vok
- Posts: 233
- Joined: Wed Sep 21, 2005 18:04
- Location: Up the creek without a paddle
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- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- Zeg-Vok
- Posts: 233
- Joined: Wed Sep 21, 2005 18:04
- Location: Up the creek without a paddle
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DOnt worry, I can handle people's insults
But on another note, I've decided that due to my lack of any real ACS saavyness, I'm going to basically "Dumb" down my other mod, picture 2 sides, each with their own base, and their own unique units and turrets, trying to destroy each other's "Generator", I originally wanted there to be claimable turrets and outposts out in the battleground, each with their own unique turrets and units (And have the DECORATE coding and spritework finished to some degree), but since my main problem is going to be assigning "Credits" to a player whether they activate the script assigning the "Credits" or not, and even assigning a TID to each player individually at the start seems to be my greatest problems. If anyone wants more elaboration, or has any ideas, I can always go deeper into my "Plans"
But on another note, I've decided that due to my lack of any real ACS saavyness, I'm going to basically "Dumb" down my other mod, picture 2 sides, each with their own base, and their own unique units and turrets, trying to destroy each other's "Generator", I originally wanted there to be claimable turrets and outposts out in the battleground, each with their own unique turrets and units (And have the DECORATE coding and spritework finished to some degree), but since my main problem is going to be assigning "Credits" to a player whether they activate the script assigning the "Credits" or not, and even assigning a TID to each player individually at the start seems to be my greatest problems. If anyone wants more elaboration, or has any ideas, I can always go deeper into my "Plans"
- Chronoteeth
- Posts: 824
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- Zeg-Vok
- Posts: 233
- Joined: Wed Sep 21, 2005 18:04
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Alright, question time.
Would it even be worth uploading my main wad somewere, while its lacking sounds and such? And lacking MANY finishing touches? Its about 6.5 megs unzipped, and it has a lot of new weapons and monsters. But again, would it even be worth releasing? Would anyone get any use out of it?
Would it even be worth uploading my main wad somewere, while its lacking sounds and such? And lacking MANY finishing touches? Its about 6.5 megs unzipped, and it has a lot of new weapons and monsters. But again, would it even be worth releasing? Would anyone get any use out of it?
- Chronoteeth
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- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Zeg-Vok
- Posts: 233
- Joined: Wed Sep 21, 2005 18:04
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I like the cut of you Jib . . . or something like that, Ill just type up a text file, and then probably rapidshare it, also, would anyone have anything against me including a couple of unfinished (And Ugly) maps with the Zip? 1 DM, and 1 Highly unpolished and unfinished SP showing some of the new weapons and monsters?Snarboo wrote:Release it as a beta, so you can get comments and suggestions, and then finish it.
- Zeg-Vok
- Posts: 233
- Joined: Wed Sep 21, 2005 18:04
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- Zeg-Vok
- Posts: 233
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- hitmanx
- Posts: 215
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- Zeg-Vok
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I dont recall any green ass blobs
But I think your talking about the Trogdor burnination, were the "Green Ass", is actually Trogdor's snout, trogdor via the Trogdor Arcade Game, and the fist is from the Peasent's Quest pic of Trogdor standing over the hero character . . . I think
Oh, and to summon, when you open the console (Tilde Key), you type summon <actor Class>, with no spaces in the actor name.
Ex: Summon fatso, summons a manc
Summonfriend fatso summons a friendly manc
summon Zegvok summons myself as I would percieve myself as a Doom Monster
But I think your talking about the Trogdor burnination, were the "Green Ass", is actually Trogdor's snout, trogdor via the Trogdor Arcade Game, and the fist is from the Peasent's Quest pic of Trogdor standing over the hero character . . . I think
Oh, and to summon, when you open the console (Tilde Key), you type summon <actor Class>, with no spaces in the actor name.
Ex: Summon fatso, summons a manc
Summonfriend fatso summons a friendly manc
summon Zegvok summons myself as I would percieve myself as a Doom Monster
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC