Fluidsynth causing issues
Posted: Fri Jun 06, 2014 15:12
I don't know if anyone else has encountered this or not but when working with the debugger, if I switch to Fluidsynth, it'll instantly trigger a break point, followed by saying something was corrupted if I hit continue. Changing music will also trigger this breakpoint, and it turned out to be the source of my crashes that I was investigating. (I was wondering why I wasn't crashing in Winter's Fury, while not getting the same results in other wads...)
The only real reason I was using it over Timidity++ was because of the lack of the annoyingly long silence between the end of a midi song and the beginning where it takes roughly five seconds to restart it.
The only real reason I was using it over Timidity++ was because of the lack of the annoyingly long silence between the end of a midi song and the beginning where it takes roughly five seconds to restart it.