My model worked... but I don't think it should have. (Paths)
Posted: Sun Jul 27, 2014 15:51
Possibly not a bug but perhaps an area for tightening up?
Just out of interest, I loaded up a project into GZDoomBuilder and it flagged up a genuine error with my PK3 but GZDoom had been working with the mod anyway.
When the files were loaded into GZDB, I got an error message saying that one of my models could not be found. On checking the MODELDEF, sure enough, the "Path" statement was missing from the model definition. However, the model had been working in GZDoom (possibly because the previous actor in the MODELDEF had a model in the same folder and the path was correctly entered for that one, so perhaps the path just carried across to the next actor). I put the Path statement in to the MODELDEF and GZDB stopped giving the error message.
I just wondered if this is something that GZDoom should have been flagging up?
Just out of interest, I loaded up a project into GZDoomBuilder and it flagged up a genuine error with my PK3 but GZDoom had been working with the mod anyway.
When the files were loaded into GZDB, I got an error message saying that one of my models could not be found. On checking the MODELDEF, sure enough, the "Path" statement was missing from the model definition. However, the model had been working in GZDoom (possibly because the previous actor in the MODELDEF had a model in the same folder and the path was correctly entered for that one, so perhaps the path just carried across to the next actor). I put the Path statement in to the MODELDEF and GZDB stopped giving the error message.
I just wondered if this is something that GZDoom should have been flagging up?