(1.9pre 772) Items spawning at wrong heights
Posted: Sat Aug 09, 2014 12:37
I've been a doom mapper for around 10 years now, but I've only noticed this bug several months ago.
I'm not sure if this is a GZDoom, or GZDoom builder bug, but I wasn't able to get much help at the GZDoom builder forum.
For reasons unknown to me, items placed near edges of raised floor heights spawn in mid air, or at the height of a different sector on the map. The way I've been testing for this bug is by covering the map with a layer of items, so that it's easy to see the affected areas.
Adding, or removing geometry in the map will cause these glitches to change location. I suspect that the node builder might be causing this.
The test map was made using GZDoom builder r1996 and it's in UDMF format.
https://www.dropbox.com/s/1bpbkyorulf3n11/test.wad
I'm on widows 8.1 64bit
I'm not sure if this is a GZDoom, or GZDoom builder bug, but I wasn't able to get much help at the GZDoom builder forum.
For reasons unknown to me, items placed near edges of raised floor heights spawn in mid air, or at the height of a different sector on the map. The way I've been testing for this bug is by covering the map with a layer of items, so that it's easy to see the affected areas.
Adding, or removing geometry in the map will cause these glitches to change location. I suspect that the node builder might be causing this.
The test map was made using GZDoom builder r1996 and it's in UDMF format.
Spoiler:
Spoiler:
Spoiler:Here's a link to the test wad
https://www.dropbox.com/s/1bpbkyorulf3n11/test.wad
I'm on widows 8.1 64bit