gzdoombuilder udmf format bug
Posted: Tue Jan 13, 2015 18:05
Hi, i dont think its a gzdoom engine bug, but something doesn't work well in udmf format.
When i scale a middle sidedef then it wouldn't be possible anymore to have the option: walkable middle texture for blocking the player by a sertain texture.
if its a fence like the demo then i could have option: jump-over railing. its optional. but its impossible to have a higher, smaller scaled texture bush if walkable texture option don't work after vertical scaling. when you scale to much, zdoom/gzdoom doesn't copy the texture after each other. it stretch just 1 texture.
i made an demo wad.
When i scale a middle sidedef then it wouldn't be possible anymore to have the option: walkable middle texture for blocking the player by a sertain texture.
if its a fence like the demo then i could have option: jump-over railing. its optional. but its impossible to have a higher, smaller scaled texture bush if walkable texture option don't work after vertical scaling. when you scale to much, zdoom/gzdoom doesn't copy the texture after each other. it stretch just 1 texture.
i made an demo wad.