Do I need to use a command line to load it or should it always load when found?Blzut3 wrote:Whoops, forgot about those dumps. Well the crash dumps don't show the macshim.pk3 as being loaded.
HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Moderator: Blzut3
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
- Nokiaman
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
You need to use command line. It won't use the file automatically.filipetolhuizen wrote:Do I need to use a command line to load it or should it always load when found?Blzut3 wrote:Whoops, forgot about those dumps. Well the crash dumps don't show the macshim.pk3 as being loaded.
- Gez
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Or you can drag-and-drop macshim.pk3 on ecwolf.exe.
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Thanks, it works now!
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Yeah, macshim.pk3 is nothing more than a mod to provide data that the engine expects. I think it's worth reiterating that Mac Wolf support is not even remotely complete and I haven't taken down the hoops required to get it to run.
Similarly you can technically run Rise of the Triad in ECWolf right now. You just need a shim file (MAPINFO) to instruct it to load the proper data. Then run it with darkwar.wad and rtl.
Similarly you can technically run Rise of the Triad in ECWolf right now. You just need a shim file (MAPINFO) to instruct it to load the proper data. Then run it with darkwar.wad and rtl.
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Nice! Keep up the great work!
- Nokiaman
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Woah I didn't realize they're THAT similar.Blzut3 wrote:Similarly you can technically run Rise of the Triad in ECWolf right now. You just need a shim file (MAPINFO) to instruct it to load the proper data. Then run it with darkwar.wad and rtl.
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
It's the same engine, though heavily modified in ROTT.
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Interestingly ROTT uses some early Doom code much in the same way that ECWolf uses ZDoom code. So in a roundabout way I'm recreating the ROTT engine with ECWolf. XD
But yes, ROTT is definitely the Wolf3D engine so they're similar. The biggest catch is that ROTT runs at 35Hz. Originally I was going to run ROTT at 70Hz and let the minor difference be, but I already need to have some way to change the tic frequency as Mac Wolf runs at 60Hz.
But yes, ROTT is definitely the Wolf3D engine so they're similar. The biggest catch is that ROTT runs at 35Hz. Originally I was going to run ROTT at 70Hz and let the minor difference be, but I already need to have some way to change the tic frequency as Mac Wolf runs at 60Hz.
- AstroCreep
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
A little bit something off topic, but something that has been bothering me due to me being a sound nerd - what is with the whack sound quality on the mac version? I don't remember the original sounding so high pitched and tinny. Is that something to do with the engine or is it because the sound files are just THAT low quality?
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
https://bitbucket.org/Blzut3/ecwolf/src ... ult#cl-492
The sounds are appear to be 8-bit 22050Hz PCM. Reading as 16-bit 11050Hz produces basically the same sound, but there a constant in the Mac source code that indicates it's 22050. In any case, no I have no clue why they seem to lack any low frequencies. Unless the Mac did filtering (not sure if software or hardware) what you hear is what is there. The sound code is a closed source module so all I have to go on is the API.
The sounds are appear to be 8-bit 22050Hz PCM. Reading as 16-bit 11050Hz produces basically the same sound, but there a constant in the Mac source code that indicates it's 22050. In any case, no I have no clue why they seem to lack any low frequencies. Unless the Mac did filtering (not sure if software or hardware) what you hear is what is there. The sound code is a closed source module so all I have to go on is the API.
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
I've noticed that too. I have a real mac (G3 blue and white) and I can say high frequencies response is weak on its onboard sound, which is the opposite heard in ECWolf.
Quicktime was also full of tricks for this game, mostly regarding the music part.
Quicktime was also full of tricks for this game, mostly regarding the music part.
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Having a bit of trouble getting Image Burn to work. Know any other software I can use?AstroCreep wrote:I have noticed a lot of people are having trouble obtaining the MacWolf files on a PC, so I'm going to hit you with a dose of knowledge.
YOU WILL NEED
One (1) CD Copy of MacWolf (I used the iD Anthology version)
Imgburn (if you happened to find your copy washed up on a bay crawling with pirates)
HFSExplorer
Doritos and beer
STEP 1:
If you own a physical copy of this game (which is the more honorable, while harder thing to do), you can skip this step.
Install and open ImgBurn, select "Write image file to disc" and burn. If you are using anything other than a CD-R, it will give you some warnings, which you can ignore as it doesn't affect if you can read the disc or not. Select your file and press the big burn button in the lower left corner. You MUST use ImgBurn - using another program risks losing partitions your system can't natively read - Windows sees HFS formatted discs as blank.
STEP 2:
Install HFSExplorer. Note that this program requires the JRE.
STEP 3:
Open HFSExplorer. Go to File and select "Load File System From Device". Press Autodetect. Unless you have more than one HFS partition/CD inserted, there is only one option. Otherwise go to the pulldown menu and select CDRom0. Press OK.
STEP 4:
Press Extract to dump the contents of the partition into a folder
I am not sure how the normal MacPlay edition looks, but in the iD Anthology version you can find the data files in the folder named "Wolfenstein 3D Folder"
- Rachael
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
I don't know why the author of that post even suggested burning a disc. That entire process can be skipped entirely.undeadmerc3 wrote:Having a bit of trouble getting Image Burn to work. Know any other software I can use?
Instead, just use Virtual CloneDrive and mount the image as a virtual drive. (There's GNU software for this process available, if you prefer, but in my opinion it's less intuitive and user-friendly to use, which is why I recommended the freeware instead)
If you do have a physical disc, then that step is not necessary. Simply follow the instructions from HFS Explorer on.
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Re: HOWTO: Access Mac Wolf3D CDs and Disk Images on Windows
Eruanna wrote:I don't know why the author of that post even suggested burning a disc. That entire process can be skipped entirely.undeadmerc3 wrote:Having a bit of trouble getting Image Burn to work. Know any other software I can use?
Instead, just use Virtual CloneDrive and mount the image as a virtual drive. (There's GNU software for this process available, if you prefer, but in my opinion it's less intuitive and user-friendly to use, which is why I recommended the freeware instead)
If you do have a physical disc, then that step is not necessary. Simply follow the instructions from HFS Explorer on.
I'll give it a shot. Thanks.
Update:Thanks for trying, but sadly Virtual Clonedrive doesn't support dsk files. If need be I could buy a copy of the original macintosh version, only problem is that I don't know where it's available.
2nd update:Found a page on Amazon that lets me buy a copy. Check it out.
amazon.com/gp/offer-listing/B000A1KRHK/ref=sr_1_12_twi_cd__1_olp?ie=UTF8&qid=1454454686&sr=8-12&keywords=wolfenstein+3d