GZDoom will not run if sectorlights in GLDEFS specify size.
Posted: Wed Aug 05, 2015 19:58
I've tested this in several versions, including the latest dev build (g2.1.pre-1196-g02c3828).
I added a light to GLDEFS that looks like this:
It works nicely as a point light (minus the scale parameter), but when I try to assign any size to a sector light GZDoom emits the following on start:
Execution could not continue.
Script error, "cubetest5.wad:GLDEFS" line 33:
Unknown tag: size
If I take out the size line it works properly and displays whatever the default size is for a light.
I added a light to GLDEFS that looks like this:
Code: Select all
sectorlight PickupGlow
{
color 0.5 0.5 1
size 7
scale 0.5
offset 0 0 0
dontlightself 1
subtractive 0
}
Execution could not continue.
Script error, "cubetest5.wad:GLDEFS" line 33:
Unknown tag: size
If I take out the size line it works properly and displays whatever the default size is for a light.