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Whitemare Map 20 Bug

Posted: Fri Aug 14, 2015 13:07
by Major Cooke
http://www.doomworld.com/idgames/index. ... white2.zip

On map 20, the end goal is to reach the invulnerability sphere up on a platform By grabbing the invulnerability sphere, it's supposed to cause a series of spikes to emerge from the ground towards the 'monster', but something doesn't trigger it, so the map is unbeatable.

Re: Whitemare Map 20 Bug

Posted: Wed May 04, 2016 10:45
by Graf Zahl
Those spikes require a second trigger. Please don't ask me what. This map is so stuffed with VoodooScripting that I lost track of the dependencies.