HudMessage CameraTexture ignores HUDMSG_ADDBLEND
Posted: Thu Jan 07, 2016 17:50
It works correctly in ZDoom's software renderer, but in GZDoom OpenGL, it gets ignored.
Test file: https://www.dropbox.com/s/epih6ffyex316 ... t.pk3?dl=0
Test file: https://www.dropbox.com/s/epih6ffyex316 ... t.pk3?dl=0