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HudMessage CameraTexture ignores HUDMSG_ADDBLEND

Posted: Thu Jan 07, 2016 17:50
by Nash
It works correctly in ZDoom's software renderer, but in GZDoom OpenGL, it gets ignored.

Test file: https://www.dropbox.com/s/epih6ffyex316 ... t.pk3?dl=0

Re: HudMessage CameraTexture ignores HUDMSG_ADDBLEND

Posted: Thu Jan 07, 2016 22:21
by Graf Zahl
fixed.