- News: Version 1.01 is now available! This update resolves this issue [Texture Alignment Issue (MAP01 | Acerbus)] (31.August.2018)
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Morgenstern is a project that focuses on the Deathmatch game mode while utilizing GZDoom's OpenGL specific features, such as lighting, 3D sloped floors, and rendering optimizations. This project tries to reimagine the Deathmatch scene in Doom by importing some of the ideas from Quake 3 Arena, such as weapons that the players use and how the maps are structured. In addition, this project contains maps of various sizes. To elaborate further, some maps can fit eight players nicely while others requires a larger audience of at least sixteen players. Though, there does exist some maps that are designed for two players or four players.
Feel free to share your feedback, I will try to routinely check this topic while the project is still in active development.
Requirements:
- Engine: GZDoom 2.2 (Recommended); Zandronum 3.0 Tested
- Rendering Engine: OpenGL Only
Links: