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[2.1.0]Bug: Texture Camera
Posted: Sun Feb 14, 2016 10:56
by Tiger
Re: [2.1.0]Bug: Texture Camera
Posted: Sun Feb 14, 2016 14:35
by Graf Zahl
Fixed the problem, but since the one in the first room got a bad texture offset, it still won't show. The one on the backside does, though.
But I'm not going to do any more tests with this level as it's unusable due to being slow. Switch off those reflective floors, they absolutely murder it!
Re: [2.1.0]Bug: Texture Camera
Posted: Sun Feb 14, 2016 21:05
by Tiger
Thank you, I'll take a look and see if I can change the first mentioned camera texture, that is once a
build is available. In addition, if you use MAP02, that has less of the eye-candy in the map.
Re: [2.1.0]Bug: Texture Camera
Posted: Tue Feb 23, 2016 22:18
by Tiger
This issue has returned, using the latest
64bit build && also with the 32bit build.
Re: [2.1.0]Bug: Texture Camera
Posted: Tue Feb 23, 2016 23:38
by Graf Zahl
It hasn't "returned", it just was never applied to the maint branch.
Re: [2.1.0]Bug: Texture Camera
Posted: Wed Feb 24, 2016 1:21
by Tiger
Graf Zahl wrote:It hasn't "returned", it just was never applied to the maint branch.
It was available in one of the dev. builds hosted on this service. Will the fix be available again in the future or I'm I out of luck?
Re: [2.1.0]Bug: Texture Camera
Posted: Wed Feb 24, 2016 1:32
by Graf Zahl
The fix is in the mainline (i.e. the master branch.)
2.1.1 is based on the maint2.1 branch which hasn't gotten the fix. I'll have to check if it's compatible.
Rest assured, once the portal stuff is ready for release I'll do a version based on master. Fortunately the biggest problem in ZDoom's master - the slowdowns in the renderer - are of no concern here.
Re: [2.1.0]Bug: Texture Camera
Posted: Wed Feb 24, 2016 1:46
by Tiger
Okay, thank you

Please let me know when the fix comes around.