Page 1 of 1

[GZDoom 2.1.1] Bug : SBARINFO Images not warping

Posted: Mon Feb 29, 2016 3:23
by Scripten
When setting an image defined in ANIMDEFS to warp to render on the HUD, the images no longer warp correctly. This behavior worked until the latest version and works on the newest version of ZDoom, so I'm assuming it's a bug.

I discovered this through the following code. The basic premise is that when the player is under liquid, a texture is rendered on the HUD. That texture is made to warp using an ANIMDEFS lump. Here's the relevant code:
Spoiler: SBARINFO
And the ANIMDEFS lump:
Spoiler: ANIMDEFS
EDIT: Meant to say that I'm fairly sure that this is a bug, not that it is not.

Re: [GZDoom 2.1.1] Bug : SBARINFO Images not warping

Posted: Wed May 04, 2016 13:10
by Graf Zahl
fixed