Problem with line activating door
Posted: Thu Mar 03, 2016 17:11
I noticed today that some doors in some of my maps has stopped working - I noticed this when I couldn't get the same kind of door working when mapping today.
The doors in question are door_generic which use a key to open.
The "door" is a set of bars blocking the path - and in order to be able to activate it wherever you click (on or between bars) I use an activation line in front of all the bars (8 pixels in front of the bars) which then activate the bar by tag-nr.
This works in old Doom, ZDoom and also GZDoom upto version 2.0 - but both in 2.1.0 and 2.1.1 this seem to be broken?
The weird thing is that it seem that if I make a step in front of the activation line (lower) you can activate it while on that lower step - but not while you are on level with the trigger-line.
Hope this makes sense ^_^ should be very easy to reproduce =)
The doors in question are door_generic which use a key to open.
The "door" is a set of bars blocking the path - and in order to be able to activate it wherever you click (on or between bars) I use an activation line in front of all the bars (8 pixels in front of the bars) which then activate the bar by tag-nr.
This works in old Doom, ZDoom and also GZDoom upto version 2.0 - but both in 2.1.0 and 2.1.1 this seem to be broken?
The weird thing is that it seem that if I make a step in front of the activation line (lower) you can activate it while on that lower step - but not while you are on level with the trigger-line.
Hope this makes sense ^_^ should be very easy to reproduce =)