0.9.17

News about GZDoom.

Moderator: Graf Zahl

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

0.9.17

Post by Graf Zahl »

As promised, I just released a non-beta version based on ZDoom 2.0.98.


UPDATE for 0.9.17: This fixes a few minor bugs and one major one: Sector colors in Legacy maps were broken by the upgrade to 2.0.98.
Last edited by Graf Zahl on Mon Nov 07, 2005 15:57, edited 1 time in total.
User avatar
ellmo
DRD Team Admin (Inactive)
Posts: 237
Joined: Thu Jun 30, 2005 13:30
Location: Poland, Poznan

Post by ellmo »

Omg, yur teh quik!

I don't know what to say more. DL-ing.
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

!!!
smg m7
Posts: 81
Joined: Mon Sep 26, 2005 17:48
Location: Here, I hope.
Contact:

Post by smg m7 »

Thaty was quick.
User avatar
BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
Contact:

Post by BlazingPhoenix »

how do you enable the new counter for Items?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

THere is no new counter. It has been there from the beginning. You set it by toggling 'hud_showitems'.
donjose
Posts: 5
Joined: Sun Sep 25, 2005 12:06

Post by donjose »

becuz GZdoom is now updated to zdoom 98 does that mean that all the 96x features wont work
User avatar
solarsnowfall
Persecution Complex
Posts: 363
Joined: Fri Aug 05, 2005 8:51

Post by solarsnowfall »

Nope.
Nuxius
Posts: 106
Joined: Fri Sep 02, 2005 9:15
Location: Texas

Post by Nuxius »

I guess it would be better to call it 2.0.98x aka GZDoom 0.9.16. :D
User avatar
Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Contact:

Post by Paul »

:shock:

:rock:
User avatar
Enjay
Developer
Developer
Posts: 4723
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Nuxius wrote:I guess it would be better to call it 2.0.98x aka GZDoom 0.9.16. :D
Which, of course, is exactly what it calls itself at the console.
Nuxius
Posts: 106
Joined: Fri Sep 02, 2005 9:15
Location: Texas

Post by Nuxius »

Heh, never paid much attention to that.
User avatar
The Ultimate DooMer
Persecution Complex
Posts: 152
Joined: Tue Nov 08, 2005 23:04
Location: Industrial Zone
Contact:

Post by The Ultimate DooMer »

fp

But does it have the fixes from 96x? (fail state, weapon piece, weapon offsets etc.)
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

GZDoom is based on the last .96x version so it logically has all of its features.
User avatar
The Ultimate DooMer
Persecution Complex
Posts: 152
Joined: Tue Nov 08, 2005 23:04
Location: Industrial Zone
Contact:

Post by The Ultimate DooMer »

So it still crashes then? :?

Edit: damn it does.
Locked

Return to “News”