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gzdoom-x64-g2.2pre-1403-g11cd38f - Visual glitch in D2MAP01

Posted: Thu Apr 28, 2016 0:21
by Danza
Today I downloaded the latest dev build of gzdoom (gzdoom-x64-g2.2pre-1403-g11cd38f), because 64 bits, and suddenly this "window" appears in this specific part of the level when looked from this angle, when I get close to it, it dissappears. I deleted my old config file to start fresh and no mods where loaded, I don't remember the exact build I was using before, but it could not have been further back than a week or so (I play doom a lot).

Image
when I get close:
Image

Re: gzdoom-x64-g2.2pre-1403-g11cd38f - Visual glitch in D2MAP01

Posted: Thu Apr 28, 2016 0:31
by Rachael
What graphics card are you running and what version are your drivers?

Also I think GZDoom's rendering code is undergoing some changes lately due to some debugging sessions Graf had with an ATI that I gave him access to, and also due to some discoveries in this thread - but I am not sure the extent of it or how much of that code has hit the dev builds site.

Re: gzdoom-x64-g2.2pre-1403-g11cd38f - Visual glitch in D2MAP01

Posted: Thu Apr 28, 2016 0:41
by Graf Zahl
Please delete this version. It's really broken for older cards.

Re: gzdoom-x64-g2.2pre-1403-g11cd38f - Visual glitch in D2MAP01

Posted: Thu Apr 28, 2016 0:45
by Danza
Geforce 330m with 1gb vram and the latest driver, 341.95 (march 26). Didn't have problems before. I also run ioquake3 and iowolf, both opengl 64 bit binaries with no problem, though unrelated, it shows my card is not THAT crappy (just kinda), maybe xD.

EDIT: Uh, ok! Will the 64bit builds be compatible in the future?

Re: gzdoom-x64-g2.2pre-1403-g11cd38f - Visual glitch in D2MAP01

Posted: Thu Apr 28, 2016 0:53
by Rachael
Okay, I deleted it w/ FTP from the site, but left the map file behind.

Re: gzdoom-x64-g2.2pre-1403-g11cd38f - Visual glitch in D2MAP01

Posted: Thu Apr 28, 2016 1:23
by Danza
Previous 64bit version works great. Thanks for the hard work!