Spawnitem inside a player in 2.1.1 rendering issues
Posted: Sun May 01, 2016 8:27
Short explanation:
GZDoom 2.0.05 - all works fine, as expected: https://www.youtube.com/watch?v=HPpd1lD_0tU
GZDoom 2.1.1 - "flame/glow" actors won't render if spawned inside a player: https://www.youtube.com/watch?v=bGWuTGW1gtM
Detailed explanation: to emulate gauntlets glow in 3d model, I spawn (with a_spawnitemex) actors inside a player with translated sprite of powered phoenix rod flame. It worked fine in 2.0.05, but doesn't work correctly in 2.1.1 (they are spawned, but without rendering).
Before upload decorate code, config.ini, dxdiag, windows version and other useful information for you guys (which I will do of course, if required), I just want to ask the main question: is this expected behavior, and GZDoom dev team removed rendering of "actors, spawned inside a player" feature by design? Or it's a bug, so should be reported with detailed "decorate, dxdiag, config, windows version" and other cool stuff ? If bug, is it ZDoom or GZDoom bug?
Thank you in advance
GZDoom 2.0.05 - all works fine, as expected: https://www.youtube.com/watch?v=HPpd1lD_0tU
GZDoom 2.1.1 - "flame/glow" actors won't render if spawned inside a player: https://www.youtube.com/watch?v=bGWuTGW1gtM
Detailed explanation: to emulate gauntlets glow in 3d model, I spawn (with a_spawnitemex) actors inside a player with translated sprite of powered phoenix rod flame. It worked fine in 2.0.05, but doesn't work correctly in 2.1.1 (they are spawned, but without rendering).
Before upload decorate code, config.ini, dxdiag, windows version and other useful information for you guys (which I will do of course, if required), I just want to ask the main question: is this expected behavior, and GZDoom dev team removed rendering of "actors, spawned inside a player" feature by design? Or it's a bug, so should be reported with detailed "decorate, dxdiag, config, windows version" and other cool stuff ? If bug, is it ZDoom or GZDoom bug?
Thank you in advance