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Spawnitem inside a player in 2.1.1 rendering issues

Posted: Sun May 01, 2016 8:27
by theleo_ua
Short explanation:
GZDoom 2.0.05 - all works fine, as expected: https://www.youtube.com/watch?v=HPpd1lD_0tU
GZDoom 2.1.1 - "flame/glow" actors won't render if spawned inside a player: https://www.youtube.com/watch?v=bGWuTGW1gtM

Detailed explanation: to emulate gauntlets glow in 3d model, I spawn (with a_spawnitemex) actors inside a player with translated sprite of powered phoenix rod flame. It worked fine in 2.0.05, but doesn't work correctly in 2.1.1 (they are spawned, but without rendering).

Before upload decorate code, config.ini, dxdiag, windows version and other useful information for you guys (which I will do of course, if required), I just want to ask the main question: is this expected behavior, and GZDoom dev team removed rendering of "actors, spawned inside a player" feature by design? Or it's a bug, so should be reported with detailed "decorate, dxdiag, config, windows version" and other cool stuff ? If bug, is it ZDoom or GZDoom bug?

Thank you in advance

Re: Spawnitem inside a player in 2.1.1 rendering issues

Posted: Sun May 01, 2016 11:13
by Graf Zahl
Could you please post a test mod? I know what change caused it but I need your setup to ensure that it both works with it and still addresses the issue the change was supposed to address.

Re: Spawnitem inside a player in 2.1.1 rendering issues

Posted: Sun May 01, 2016 12:44
by theleo_ua
Graf Zahl wrote:Could you please post a test mod? I know what change caused it but I need your setup to ensure that it both works with it and still addresses the issue the change was supposed to address.
https://drive.google.com/file/d/0BygbyP ... sp=sharing

Current version of mod designed for fov 120 (so bug should be reproduced with fov 120 too). Just in case, due to zdoom and gzdoom issue of resetting fov to 90 when changing map or loading saved game, I added autoexec.cfg with wsad bindings.