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Pixel Doubling not working?

Posted: Fri May 20, 2016 15:44
by Guest
Hi,

I'm trying to get GZDoom to look as close to original Doom as possible. I wanted to halve the resolution and then double the resulting image to give a more pixelated look. However I can't work out how to scale up the output. Apparently ZDoom has a command line option where you put "-2" into the command line when running the game to double the screen size. However this doesn't work when I try it both with ZDoom and GZDoom.

Anyone know how to achieve what I'm trying to achieve?

Thanks!

Re: Pixel Doubling not working?

Posted: Fri May 20, 2016 15:57
by Rachael
I'm not aware that GZDoom ever had such an option, nor plans for it.

Though, admittedly, it might be nice, and could probably be done via a render-to-buffer texture rather than render-to-screen. Such code might also make SSAA possible.

Re: Pixel Doubling not working?

Posted: Fri May 20, 2016 16:42
by Graf Zahl
This is not and will not be part of the hardware renderer.