Brightmaps+Lights rendering issue
Posted: Sun Jun 19, 2016 9:32
Using the compatibility renderer a particular combination of dynamic lights and brightmaps causes the following issue:here. To reproduce this load lights.pk3 with SBrightmaps.pk3:The modern renderer is not affected.
It appeared that lights can be rendered using wrong material set, part of brightmaps pass is still applied in this case.
I made pull request with the possible fix.
The bug was initially reported Code: Select all
-iwad doom2 -nomonsters -file lights.pk3 -file SBrightmaps.pk3 +map map01
It appeared that lights can be rendered using wrong material set, part of brightmaps pass is still applied in this case.
I made pull request with the possible fix.