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Different lighting on Doomguy's weapon sprite

Posted: Wed Jul 20, 2016 5:25
by MLSabre
Since changing to the latest GZDoom dev build, I noticed the PC's weapon sprite (i.e. holding out the pistol) seems brighter than on build 1651:

Build 1846:
Image

Build 1651:
Image

This was taken from the first level of BTSX Ep1. Both screenshots have the same settings. Not sure if this was an intended change since nothing else seems brighter.

Re: Different lighting on Doomguy's weapon sprite

Posted: Wed Jul 20, 2016 7:14
by Graf Zahl
Yes, this was changed to match the lighting of the software renderer. The old code was a bit too dark which in particular let the flash state of the chaingun stand out far too much.