[postprocessing] r_clearbuffer no longer works
Posted: Sun Aug 21, 2016 23:22
r_clearbuffer - which is an extremely useful level diagnostic tool - no longer works since the postprocessing additions to GZDoom.
It took multiple parameters, allowing it to draw black, white, flashing, or cycling through the current game's palette. It cleared the backdrop to make HOM errors on a level easier to detect.
It took multiple parameters, allowing it to draw black, white, flashing, or cycling through the current game's palette. It cleared the backdrop to make HOM errors on a level easier to detect.