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[HEAD] Palette Tonemap does not recreate on game change

Posted: Wed Aug 24, 2016 15:11
by Rachael
The "restart" ccmd allows you to change which game you are changing - or more importantly, what the contents of your PLAYPAL lump contains. The Palette Tonemap shader does not yet account for this, however. For example, you may start the game with Heretic, but then restart with Doom - as shown in the screenshot.
Screenshot_Doom_20160824_100801.png
Screenshot_Doom_20160824_100801.png (445.47 KiB) Viewed 508 times

Re: [HEAD] Palette Tonemap does not recreate on game change

Posted: Wed Aug 24, 2016 16:44
by dpJudas
Damn it, thought it was safe to just generate the LUT texture first time needed and then keep it. Are there other ways the PLAYPAL lump might change besides with a restart ccmd?

Re: [HEAD] Palette Tonemap does not recreate on game change

Posted: Wed Aug 24, 2016 17:35
by Rachael
No - the only way to change it is when GZDoom is willing to open new files, and that's at the beginning of the game or through a "restart" - afaik.

Re: [HEAD] Palette Tonemap does not recreate on game change

Posted: Thu Aug 25, 2016 19:00
by dpJudas