3D floor over deep water - underwater colour
Posted: Tue Nov 08, 2005 1:19
Again, this is an "I don't know if it is supposed to be this way" possible-no-bug. It may also be an "I don't know how to do this" possible-no-bug.
I just put a 3D floor over a deep water sector. I was pleased to find that it was a simple task - I was worried about having to create all sorts of multiple control sectors or maybe the 2 features being somehow incompatible. But it was easy and the 3D bridge appeared just where I wanted it to first time trying.
However, whilst splashing around in the water under my 3D bridge, I noticed the underwater colour (a muddy brown created by putting the colour definition on the lower sidedef of the transfer heights line) was not present below the water under the bridge. I checked the transfer heights lines - they were all set up correctly. I messed with the flags for the 3D floor line, and couldn't get any under water colour. I eventually solved the problem by colouring the deep water control sectors using Sector_SetFade in a script. That allowed the water under the bridge to have a colour (and actually looked better) but I'm just raising the issue in case it is a genuine bug.
I no longer have an example WAD handy, and can't make one until I get home from work tomorrow, but if you need one, I'll easy throw one together then.
I just put a 3D floor over a deep water sector. I was pleased to find that it was a simple task - I was worried about having to create all sorts of multiple control sectors or maybe the 2 features being somehow incompatible. But it was easy and the 3D bridge appeared just where I wanted it to first time trying.
However, whilst splashing around in the water under my 3D bridge, I noticed the underwater colour (a muddy brown created by putting the colour definition on the lower sidedef of the transfer heights line) was not present below the water under the bridge. I checked the transfer heights lines - they were all set up correctly. I messed with the flags for the 3D floor line, and couldn't get any under water colour. I eventually solved the problem by colouring the deep water control sectors using Sector_SetFade in a script. That allowed the water under the bridge to have a colour (and actually looked better) but I'm just raising the issue in case it is a genuine bug.
I no longer have an example WAD handy, and can't make one until I get home from work tomorrow, but if you need one, I'll easy throw one together then.