Z-Fighting with Flatsprites
Posted: Tue Sep 20, 2016 14:30
Video should be mostly self-explanatory, but here's the gist: flatsprites are way too close to the ground, which causes z-fighting.
A temporary solution is to use A_Warp to move the actor above-ground, but I'd very much prefer not to do that in this case.
Perhaps some form of purely visual Z-offset feature is in order, akin to what is present in MODELDEF, but for the actors themselves?
A temporary solution is to use A_Warp to move the actor above-ground, but I'd very much prefer not to do that in this case.
Perhaps some form of purely visual Z-offset feature is in order, akin to what is present in MODELDEF, but for the actors themselves?