[Suggestion] ProgressiveSpawner
Posted: Fri Sep 23, 2016 4:46
Is it too late for more Feature Suggestions?
Anyways, I have my first Feature Suggestion for (G)ZDoom.
ProgressiveSpawner is like RandomSpawner, but it's not Randomized, it's Episodic.
For Example, the weakest monster is the first to be spawned in the game, and as you progress through the game, stronger monsters may replace them, and the strongest replacement will be seen near the end of the game.
It's very useful in Maps with huge waves of Cyberdemons and Spiderminds, but in a very possible subject such as Hell Revealed 2 and Zandronum's Invasion Maps, amongst others.
This idea is based on Endless Survival and ScoreDoom where I was inspired to make this Feature Suggestion.
I hope you'll love this Feature Suggestion to be added to (G)ZDoom (if you have time to read this).
Anyways, I have my first Feature Suggestion for (G)ZDoom.
ProgressiveSpawner is like RandomSpawner, but it's not Randomized, it's Episodic.
For Example, the weakest monster is the first to be spawned in the game, and as you progress through the game, stronger monsters may replace them, and the strongest replacement will be seen near the end of the game.
It's very useful in Maps with huge waves of Cyberdemons and Spiderminds, but in a very possible subject such as Hell Revealed 2 and Zandronum's Invasion Maps, amongst others.
This idea is based on Endless Survival and ScoreDoom where I was inspired to make this Feature Suggestion.
I hope you'll love this Feature Suggestion to be added to (G)ZDoom (if you have time to read this).