Tainted Decorum

Talk about what TheDarkArchon is making.

Moderator: TheDarkArchon

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Marty Kirra
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Post by Marty Kirra » Sat Jan 21, 2006 19:52

Heh, nice site BTW! Good luck has always.

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Marty Kirra
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Post by Marty Kirra » Sat Jan 21, 2006 20:12

8.0a is not working for me.

Code: Select all

 Script error, "DECORATE" line 1133:
Parent type 'CustomInventory' not found

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Paul
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Post by Paul » Sat Jan 21, 2006 20:14

Are you using Gzdoom?

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TheDarkArchon
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Post by TheDarkArchon » Sat Jan 21, 2006 23:40

Oops. I forgot about that change. *Updates Downloads*

In light of this,

Planned Changes for 0.9 conc. GZDoom-ification

Code: Select all

* Remove DeHackEd work and replace with Decorate/FS work
   * Make a DECORATE version of the single photon pistol
   * Make a DECORATE version of the war claw.
   * Unnecessary offset hack frames (Old photon pistol)
   * Remove DEHACKED and DEHSUPP lumps
   * Write the FSGLOBAL lump to give:
      * Starting weapons
      * Moderately full Stealth Rifle on pickup (instead of empty)
      * the proper ammo limits
* Make the photon pistol(s) get affected by the weapons chip
* Write the GLDEFS for the WAD.
* Fix the STOIC reloading animation at last.
And before anyone says "But my computer can't run OpenGL aps", use the -nogl switch with GZDoom.
Last edited by TheDarkArchon on Sun Jan 22, 2006 12:47, edited 1 time in total.

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Marty Kirra
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Post by Marty Kirra » Sat Jan 21, 2006 23:53

I am using GZDoom and I keep getting the same error when I redownload.

EDIT: I forgot, I don't have the latest version of GZdoom.
Last edited by Marty Kirra on Sat Jan 21, 2006 23:59, edited 1 time in total.

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TheDarkArchon
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Post by TheDarkArchon » Sat Jan 21, 2006 23:56

Are you sure you're using 0.9.22 or onwards, as it works for me.

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Marty Kirra
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Post by Marty Kirra » Sun Jan 22, 2006 0:02

Lol, I got it to work now. That DBShotgun reload extremly fast now though.

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TheDarkArchon
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Post by TheDarkArchon » Sun Jan 22, 2006 0:09

It's acutally slower than the normal Doom DB. I need to cut frames out of it though, since it does look a bit rediculous as it stands.

(I'll end up released 0.8b at this rate)

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TheDarkArchon
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Post by TheDarkArchon » Fri Jan 27, 2006 14:13

I'm thinking of replacing the Stealth Rifle. See the front page for details

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TheDarkArchon
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Post by TheDarkArchon » Mon Jan 30, 2006 12:12

Bump to try and raise intrest.

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Post by wildweasel » Mon Jan 30, 2006 16:05

Well, you've got one vote so far...for the sniper rifle. From me.

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Snarboo
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Post by Snarboo » Mon Jan 30, 2006 23:17

I'd say go for the OpFor Sniper Rifle, TDA.

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TheDarkArchon
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Post by TheDarkArchon » Tue Jan 31, 2006 22:20

The sniper rifle (If it gets used, though it will be at this rate) will alter from the stealth rifle in the following areas:

* Unsilenced.
* Doesn't need to reload but fires slower than the Stealth Rifle due to bolt
* I'm thinking of having primary fire fire and secondary fire cock. Would anyone dislike this?

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wildweasel
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Post by wildweasel » Tue Jan 31, 2006 23:29

TheDarkArchon wrote:I'm thinking of having primary fire fire and secondary fire cock. Would anyone dislike this?
I would absolutely love it.

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Post by Snarboo » Wed Feb 01, 2006 1:31

Agree with teh Weasel, that would indeed be awesome.

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