I've recently updated to the newest dev build, and i've noticed that dynamic lights are now different, they look better, but there are some problems with wads that heavily relied on them
In my case, i'm using tons of dynamic lights in Golden Souls 2

This is what it looked like before 2.3 builds

This is what it looks like now, small light spots instead of the whole area being lit

2.3 also totally broke how subtractive lights worked in some of my maps, i used them to create pitch black death pits
Is there any way i can fix this?