Display problem
Display problem
Tried playing 1pre-65 (64 bit) and it launched, but it gave me a black screen with the left-most vertical line of pixels on my monitor displaying a flickering of red. I managed to quit QZDoom (evidenced by the quit sound) but it left my normal desktop/not in a program's hard-fullscreen viewing mode, looking like the aforementioned black screen with vertical line of red pixels. Driver issue? Never had this problem in any port, ever. QZ 1.0 doesn't give me this issue.
- Rachael
- Developer
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- Joined: Sat May 13, 2006 10:30
Re: Display problem
Can you post your startup log?
Code: Select all
qzdoom +log logfile.txt
Re: Display problem
Sure, now that I'm looking at the symptoms I believe it's just outright crashing my GPU, which seems to fix itself by going into sleep mode and then waking up.
However, putting that into the command line didn't generate a log.
However, putting that into the command line didn't generate a log.
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Display problem
Please post your startup log with GL rendering turned on.
It doesn't give all the info needed but it will at least tell me what CPU you're using.
Code: Select all
qzdoom +vid_renderer 1 +log logfile.txt
Re: Display problem
It didn't generate a log when I put +log in the command line. I'll try again, but if it doesn't work it doesn't work.
Re: Display problem
Yeah the log just isn't generating. GL renderer works just fine in QZ, however.
CPU is an Intel Core i7 2600k.
CPU is an Intel Core i7 2600k.
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Display problem
Oh, it's +logfile, not +log. >_> oops.
Okay, run this command, then:
This will run the game's initialization without actually starting it, and will also give us LLVM's target triplet.
Okay, run this command, then:
Code: Select all
qzdoom -norun +logfile log.txt +vid_renderer 0
Re: Display problem
Logfile is the only command line action not playing along, everything else works. Even tried quoting the log file name.
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Display problem
I am all out of ideas, then.
Re: Display problem
Messed around more and the GPU crash seems to only happen with hard fullscreen enabled from version 30 all the way to 68.
- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Display problem
Ugh. That's the time when Randi redid some parts of the renderer. Can you please post your full config file?
Additionally, please attempt this:
Additionally, please attempt this:
Code: Select all
qzdoom +llvm_cpu core2
Re: Display problem
Sorry for the late response.
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- Rachael
- Developer
- Posts: 3646
- Joined: Sat May 13, 2006 10:30
Re: Display problem
Are you able to run plain ol' ZDoom?
What happens when you do "+swrenderer false"?
What happens when you do "+vid_used3d false"?
What happens when you do "+swrenderer false"?
What happens when you do "+vid_used3d false"?
Re: Display problem
Yes, same GPU crashing problem is happening now with ZDoom builds as well. GZDoom still works fine for me. Haven't tried either mode you asked.