WadExt v1.0 released
Posted: Thu Nov 10, 2016 20:55
I finally got tired of the problems with the existing extraction tools so I decided to write my own.
https://github.com/coelckers/wadext/releases/tag/1.0
This is a simple command line tool that will extract an entire WAD into a mostly PK3-compatible folder structure, it will also decompile all TEXTUREx, ANIMATED and SWITCHES lumps into readable and reusable text lumps (ANIMDEFS and TEXTURES, respectively.) Most of the file formats used with ZDoom will be detected and get a proper extension applied.
Doom format graphics and sounds will be converted to common formats PNG and WAV, this can be disabled via command line.
Comments and suggestions are welcome. Please add any bug reports and feature suggestions to the Github tracker if you have an account over there.
Currently only working on Windows, if someone wants to make it work on Linux or maxOS, please drop me a line so that I can add you to the repo.
https://github.com/coelckers/wadext/releases/tag/1.0
This is a simple command line tool that will extract an entire WAD into a mostly PK3-compatible folder structure, it will also decompile all TEXTUREx, ANIMATED and SWITCHES lumps into readable and reusable text lumps (ANIMDEFS and TEXTURES, respectively.) Most of the file formats used with ZDoom will be detected and get a proper extension applied.
Doom format graphics and sounds will be converted to common formats PNG and WAV, this can be disabled via command line.
Comments and suggestions are welcome. Please add any bug reports and feature suggestions to the Github tracker if you have an account over there.
Currently only working on Windows, if someone wants to make it work on Linux or maxOS, please drop me a line so that I can add you to the repo.