I hate to critique your work, but the adjustments you made to the add blend mode are inconsistent with GZDoom. I did this with a local netgame.
[Softpoly] Original alpha settings for add blend modes
- Rachael
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Re: [Softpoly] Original alpha settings for add blend modes
That's because QZDoom emulates ZDoom's shitty blend modes, and not the better looking ones from GZDoom. ![Smile :)](./images/smilies/icon_smile.gif)
Edit: of course, we could switch the true color blending rules to those used by GZDoom. They look a lot better, although I'd have to then figure out exactly what they are. We could also switch the palette blending rules in the poly renderer.
![Smile :)](./images/smilies/icon_smile.gif)
Edit: of course, we could switch the true color blending rules to those used by GZDoom. They look a lot better, although I'd have to then figure out exactly what they are. We could also switch the palette blending rules in the poly renderer.
- Graf Zahl
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Re: [Softpoly] Original alpha settings for add blend modes
The rule is actually quite simple:
If the blending mode is additive 1+1 with the fullbright flag set, use glBlendMode(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
If the blending mode is additive 1+1 with the fullbright flag set, use glBlendMode(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
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Re: [Softpoly] Original alpha settings for add blend modes
Thanks Graf - added this blend mode with a rule like that.