Crash on Archvile fire when gl_render_precise=true
Posted: Tue Dec 13, 2016 6:22
Running latest from git in 64-bit Arch Linux with Nvidia binary drivers (375.20) on a GTX 660.
Crash happens when you get attacked by an archvile (Plutonia MAP11 a fine testing ground) with gl_render_precise=true in your gzdoom.ini file.
Console output looks like this:
Set gl_render_precise=false and the crash doesn't happen, so this is an easy workaround with few (afaict) consequences.
Crash happens when you get attacked by an archvile (Plutonia MAP11 a fine testing ground) with gl_render_precise=true in your gzdoom.ini file.
Console output looks like this:
Code: Select all
gzdoom: gzdoom/src/gl/dynlights/a_dynlight.cpp:421: void ADynamicLight::UpdateLocation(): Assertion `radius >= m_currentRadius * 2' failed.
Aborted (core dumped)