Regression after gl_light_ambient removal
Posted: Sun Dec 25, 2016 10:23
After removal of gl_light_ambient CVAR in this commit dark sectors appear as pitch black.
Well, maybe regression is not a right word in this case but the difference is very noticeable.
I'm running the latest version at the moment using OpenGL 4.1 Core Profile on macOS. Value of gl_lightmode CVAR is 3 (default). Command line:
I'm running the latest version at the moment using OpenGL 4.1 Core Profile on macOS. Value of gl_lightmode CVAR is 3 (default). Command line:
Code: Select all
-iwad heretic +map e1m2 "+warp 1711 -322" +gamma 2 +notarget