QZDoom - Version 1.2.0 released!

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Rachael
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QZDoom - Version 1.2.0 released!

Post by Rachael » Sun Jan 01, 2017 16:27

This version of QZDoom is based on the software rendering code from before the major refactoring, but includes all of GZDoom 2.3.0's enhancements, plus the A_M_Refire fix.
Spoiler: Zen Sarcasm

_mental_
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Re: QZDoom - Version 1.2.0 released!

Post by _mental_ » Wed Jan 04, 2017 8:53

macOS version is here. It's not digitally signed so you can check SHA-256 of the disk image which is 7dd8ec99e3836324cd1a57510a17bdd467d225a5185a561f10cf37276c7e2794.
Last edited by _mental_ on Fri Jan 06, 2017 9:18, edited 1 time in total.

dpJudas
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Re: QZDoom - Version 1.2.0 released!

Post by dpJudas » Wed Jan 04, 2017 13:23

Thanks mental. Much appreciated. :)

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Rachael
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Re: QZDoom - Version 1.2.0 released!

Post by Rachael » Wed Jan 04, 2017 13:33

Yes - Thank you. :) I was going to wait until 1.2.1 before I even asked, because the goal was to see what got reported on GZDoom's 2.3.0 codebase and wait for Graf's 2.3.1 release with all the fixes before settling on a finalized version.
Spoiler: Zen Sarcasm

_mental_
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Re: QZDoom - Version 1.2.0 released!

Post by _mental_ » Fri Jan 06, 2017 9:19

For the sake of consistency I updated release on GitHub with digitally signed macOS version.
Despite imminent point release could you please add .dmg the first post too?

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