Software renderer shows overlapping graphics on HUD both sides
Posted: Thu Jan 26, 2017 14:38
Hi,
I am not sure this is the right place to report, but https://github.com/coelckers/gzdoom/issues seems to be unavailable. So if it's not the riht place, please tell me and I will move it to the right one.
In software render mode, there's a glitchy area on both sides of the HUD it played in 320x200 on a 16/9 screen mode. (Yeah, 320x200 is not 16/9 but my phisical screen resolution is. What I mean is 320x200 "internal" game mode, on a 16/9 1360x768 phisical screen mode, scaled by SDL2 automatically).
Here's a screenshot showing the issue:
https://www.dropbox.com/s/zrijum2lkksda ... r.jpg?dl=0
Is that somehow expected? Plain ZDoom doesn't show this.
I am not sure this is the right place to report, but https://github.com/coelckers/gzdoom/issues seems to be unavailable. So if it's not the riht place, please tell me and I will move it to the right one.
In software render mode, there's a glitchy area on both sides of the HUD it played in 320x200 on a 16/9 screen mode. (Yeah, 320x200 is not 16/9 but my phisical screen resolution is. What I mean is 320x200 "internal" game mode, on a 16/9 1360x768 phisical screen mode, scaled by SDL2 automatically).
Here's a screenshot showing the issue:
https://www.dropbox.com/s/zrijum2lkksda ... r.jpg?dl=0
Is that somehow expected? Plain ZDoom doesn't show this.