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[fixed][0.9.17] Flickerlight2 weirdness
Posted: Fri Nov 18, 2005 12:26
by justin023
Flickerlight2 is much brighter than it seems it should be and it doesn't even fill the area properly. The first pic is fine, but the second one is just wrong. I hope this isn't just me. Something else I noticed regarding dynamic lights is that (rarely) a pickup that has an attached light can permanently leave the light behind.
Posted: Fri Nov 18, 2005 12:35
by Graf Zahl
Can you post the light's definition or the args of the thing you put in the map?
Posted: Sat Nov 19, 2005 3:30
by justin023
Code: Select all
flickerlight2 Flicker2GreenHangingLamp
{
color 0 0.8 0
size 32
secondarysize 24
interval 1.25
}
object Flickering2SmallGreenD64CeilingLight {frame DM64 {light Flicker2GreenHangingLamp} }
The thing's args are all zero
Posted: Sat Nov 19, 2005 11:21
by Graf Zahl
Actually, you got the sizes wrong. The flickerlight2 only works when the secondary size is larger than the primary size.
But I added a check for this and swap them if they are incorrect now.