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[fixed] No rocks in Batman Doom
Posted: Sun Nov 20, 2005 22:01
by Joeyxp2
This is also a problem in the previous version of GZDoom. When I am fighting Killer Croc on level 4 in Batman Doom, there are no rocks. There are supposed to be rocks that Killer Croc can throw at you. Is there a way for me to enable this or are you still working on fixing this bug?
I have already tested this and I can say that this bug is not in regular ZDoom or ZDoomGL yet it's in GZDoom.
UPDATE- I found out that the level sometimes places the rocks there while other times it does not.
Posted: Sun Nov 20, 2005 23:05
by TheDarkArchon
Can you please use a smaller screenshot? It's stretching the screen even at 1152x868 fullscreen.
Posted: Sun Nov 20, 2005 23:54
by Enjay
I just tried with the latest version, and there are rocks there. Interestingly there does seem to be at least one less rock in the water than in your screeny though. However, after a number of tries, I got some rocks each time (the same number each time).
Just looking at the level in the editor and not looking at the dehacked patch, I think that everywhere there is a rock, there are two items - a cacodemon and a brown stub. I'm guessing that this setup has dehacked items - one to explode (or something) and one to die. Perhaps something about that arrangement is messing up in some cases.
Again, I'm guessing that the croc uses the archvile ressurect to "pick up" the rocks (which will actually be dead bodies) and throw them.
And I used a sensible sized picture

Posted: Mon Nov 21, 2005 2:37
by The HavoX
TheDarkArchon wrote:Can you please use a smaller screenshot? It's stretching the screen even at 1152x868 fullscreen.
since my screen resolution was set to 1280x1024, i had no problems seeing it
but still... there are many others who still have their monitors set up with 800x600 as the maximum screen resolution

Posted: Thu Nov 24, 2005 14:38
by Cutmanmike
Well batman doom is a huge mess of dehacked if you ask me anyway.
Posted: Thu Nov 24, 2005 14:59
by Graf Zahl
That it is. I still haven't fully understood what is happening here.
Posted: Fri Nov 25, 2005 19:11
by Cutmanmike
Well from what I understand, the rocks are actually corpses, and that the croc is actually using A_Vilechase, but his ressurect animation actually makes him shoot a rock rather than ressurecting the rock....er... corpse.. whatever...
Edit: Nevermind, just read enjay's post
Posted: Sat Jan 07, 2006 16:12
by Graf Zahl
It's the same as this one:
http://forum.drdteam.org/viewtopic.php?t=512
And this time it's hopefully fixed for good.
Posted: Sat Jan 07, 2006 16:46
by Graf Zahl
The rocks work now but the Croc still can't throw them due to another compatibility issue. Unfortunately I have no idea how to fix that so I reported it to Randy and see what he is doing with it.
Anyway, this one is fixed.