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[fixed] 3D floor + Sector_SetColor = uhh...

Posted: Thu Nov 24, 2005 3:44
by Shinjanji
I'm making a little map out of sheer boredom, and it seems that whenever there's a 3D floor in a sector, the color set for the sector seems to go to hell

(I'm trying to desaturate the sector by 50%, but the walls show up in full saturation)

I whipped up a simple demo map. The eastern sector is fully desaturated, and has no 3D floor.

The center and western sectors have 3D floors. The center has the 3D floor transferring the SetColor (attempting to, anyway) with its light. The western sector is colored like the eastern one.
Oddly, if you walk into the lower half of the middle, and either level of the west, your HUD gun desaturates, however the dormant Nazi's sprite does not.

Hope this helps.

EDIT: if it works for you (though I doubt it) then blame ATI, since I've got an ATI All-in-Wonder Radeon 8500 :P

EDIT2: Bug resolved, attachment deleted.

Posted: Thu Nov 24, 2005 11:58
by Graf Zahl
Fixed. The desaturation value was never copied for 3D-sector lighting