[fixed]Unknown actor in ALTHUDCF = Crash
Posted: Sat Nov 26, 2005 3:09
Probably a case of "Don't do that" however, it does cause a crash.
I had been experimenting with some decorate weapons but decided I wanted to remove one of them from my decorate lump. I did that, but forgot I'd added a line to ALTHUDCF to prevent the weapon showing in the HUD (the weapon was basically an alt-fire mode for an existing weapon - like the Strife grenade launcher's different modes - so I didn't want 2 icons for effectively the same weapon).
Anyway, forgetting to remove the line made GZDoom crash on startup. An ALTHUDCF with nothing in it other than:
is enough to make GZDoom crash.
I had been experimenting with some decorate weapons but decided I wanted to remove one of them from my decorate lump. I did that, but forgot I'd added a line to ALTHUDCF to prevent the weapon showing in the HUD (the weapon was basically an alt-fire mode for an existing weapon - like the Strife grenade launcher's different modes - so I didn't want 2 icons for effectively the same weapon).
Anyway, forgetting to remove the line made GZDoom crash on startup. An ALTHUDCF with nothing in it other than:
Code: Select all
NJStracherPistol2 ""